Control Resonant has sold one million copies, becoming Remedy’s fastest-selling game in spite of leakers cracking the title and pirating it after its digital launch in September.

It's not a huge number, but it's big news for Remedy.

Control Resonant's director has explained how the team chose to handle exploration in a way that doesn't feel like it is holding the player's hand with things like yellow paint.
With its gravity-defying set pieces, memorable boss fights, and decidedly different take on Manhattan, Control Resonant, released last week, is staking its claim to be one of 2026’s big hitters on PlayStation 5. I had the chance to talk to Lead Level Designer Anne-Marie Grönroos, Art Director Elmeri Raitanen, and Lead Gameplay Designer Sergey Mohov […]
There’s no doubt that the headline for CONTROL Resonant belongs to the fact that it’s a true-blue melee-action game now. Where the original CONTROL centred on paranatural gunplay, a direct line of evolution from Remedy’s history with Max Payne and Quantum Break, its sequel brings us up-close and personal with the freakish threats this time […] The post CONTROL Resonant Is an Action Game… and an RPG, and a Superhero Game, and More Besides appeared first on XBOX Wire.
Remedy's games have always had Lynchian inspirations, including its new open-world action game Control Resonant.
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